Moerheim and Saxony


A curated selection of the work I produced for my advanced design project. Which I chose to be about world building, and how visuals, both written and illustrative, can inform viewers about a world. How it functions, how the people live and various stories hidden within. I wanted to build something that felt real and lived in. But more importantly what is said without saying. Posing questions without a clear answer, one you as a view would need to figure out. So explore the world I’ve made, see what secrets and stories you can find. And of course always ask yourself why?

A black and white illustrated fantasy map of the fictional land called the Kingdom of Saxony.

Kingdom of Saxony map -

This is the first thing I made as part of this project. We were tasked with creating a broad foundational piece of work, which over the year would be narrowed down in focus. So, I started of with a map. One of a whole fictitious kingdom. One with cities, forts and even the main roads that link them all. It can provoke a number of questions, who lives here? Are they humans like us, why have the built they way they have, why are part of the map blank? But these questions will never have a clear or cannon answer, that’s for you to decide.

A bulletin board filled with various papers, maps, drawings, and notes related to Mistulheim, including guild contracts, work orders, maps of the town, and sketches of characters.

Moerheim City Notice Board -

One of the first things I made for this degree project. I had around a month to design everything, build the board, print off all the notices and then weather them. I even made custom wax stamp molds.

A detailed drawing of an older man with long hair and a beard, wearing a hat adorned with a sword, with blue markings on his face, and wearing a collar with ornamental stitching. The drawing is on a parchment-like paper that appears to be part of a game or contract called 'Guild Contract,' involving a reward of 20,000 gold pieces for the head of Jakob Van Mulder.
A detailed drawing of an older man with long hair and a beard, wearing a hat adorned with a sword, with blue markings on his face, and wearing a collar with ornamental stitching. The drawing is on a parchment-like paper that appears to be part of a game or contract called 'Guild Contract,' involving a reward of 20,000 gold pieces for the head of Jakob Van Mulder.
A paper document titled "Guild Contract" features a line drawing of a monstrous creature with red markings, an evil grin, and a tattooed arm holding a weapon, accompanied by some decorative seals or tokens at the bottom. The document appears old and worn.

Mistulpheim Contracts -

These are some of the first printed notices I made for the board. A pair of bounty contracts. One of which, the Man-eater, later became the subject of my final outcome for this project. A diary, written by a young journeyman scribe whom becomes fascinated by the giant. Even venturing out into the wilderness to catch a glimpse of it.

Advertisement for The Blind Jester Tavern & Inn featuring a jester mask logo, with additional text and decorative borders.
A notice from the Municipality of Mistulphem regarding a new order due to increased Greble sightings and thefts, detailing military curfew, punishments for violators, and instructions for reporting sightings or damages.
Two recruitment flyers for fantasy-themed guilds. The left flyer is for 'The Guild of Publishers' seeking writers, pressmen, and block cutters, featuring a crest with a feather quill and book symbols. The right flyer is for 'The Alchemists Guild,' inviting members to learn the art of transmutation and conduct scientific work, with a crest including a cross, compass, and various alchemical symbols, all framed with red borders.

Mistulpheim Notices -

These are a selection of the digital designs I made for the notice board. I took a lot of inspiration from 16th century print and scripture. Keeping it within the vein of works from that era. Similarly for the illustrations, keeping it simplistic. Using line and hatching, as they would have done.

A line drawing of a cult sigil for the cult of the boar.
Black and white line drawing. Depicting a fantasy factions sigil.
A line drawing of a cult sigil for the Mushroom Cult
Black and white line drawing. Depicting a fantasy factions sigil.
Black and white line drawing. Depicting a fantasy factions sigil.

Icons and Seals -

What is a medieval notice without it’s seals and icons. These some of the few designs I made for the various guilds and religious groups found within Moerheim. Each representing and containing various motifs relating to either of their respective groups.

Clay sculpture of a face with expressive features, placed on a wooden workbench in an artist's studio surrounded by art supplies and shelves.
A workshop table with a large white plaster sculpture or mold and various bags and supplies surrounding it.
A workshop table with a large white plaster sculpture or mold and various bags and supplies surrounding it.
Close-up of a person's hand carving details into a round, white wooden surface with a small chisel tool, with additional woodworking tools and a worker wearing a green shirt in the background.
Close-up of a person's hand carving details into a round, white wooden surface with a small chisel tool, with additional woodworking tools and a worker wearing a green shirt in the background.
A person creating a clay sculpture of a human face.
A person creating a clay sculpture of a human face.
A person wearing a blue baseball cap and glasses is working on a mold of a face sculpture, surrounded by plaster and clay on a large table in an art studio with shelves of supplies and windows in the background.
A person wearing a blue baseball cap and glasses is working on a mold of a face sculpture, surrounded by plaster and clay on a large table in an art studio with shelves of supplies and windows in the background.
A white sculpted mask resembling an elderly person's face with detailed wrinkles and features, mounted on a base, placed on a wooden surface.
A realistic sculpture of a human brain with detailed markings and symbols, painted white with brown and teal accents, resting on a metallic surface.
A white skull sculpture with painted facial features and red markings. It is lying on a wooden surface in a workshop or storage area.
A white skull sculpture with painted facial features and red markings. It is lying on a wooden surface in a workshop or storage area.

The Mistulpheim Man-eater -

As part of my final outcome, I wanted to create various pieces from my world. Along with the map, notice book and eventual book. I was posed an idea, why not make bust of a character in this world? And so, I did. With help from my lecturer Alan, I created four clay busts of the Man-eaters head, each a differing variation on how he may have looked. The end game I had in mind was a museum. A museum made by the descendants of Mistulpheim. A faux museum of a faux world. Each of these heads being reproductions of an archaeological find, along with the original unpainted artefact. Again it goes back to saying without saying. Leaving it up to you how you might see the Man-eater.

Handwritten note with a sketch of a figure wearing a large wide-brimmed hat, a mask with holes, and armor with electronic devices. The note discusses a character named Pierre dressed in leather, with a description of his attire and a set of wide-bladed swords, and mentions his stoic demeanor.
Hand-drawn notes and illustrations from the text discuss building civilization by sacrificing objects like a head with an open mouth labeled 'The screaming head inn,' a pig's blood in a bowl, a pitcher labeled 'Mama's milk,' a lemonade dispenser, a glass with honey-mead concoction, and a misty illuminated jar. Additional sketches include scales labeled 'The kings leg' and a framed mirror or window with a figure holding a candle or sword. The notes mention the importance of a strong foundation and deployment of resources and include some humorous or exaggerated descriptions.
A handwritten journal entry dated July 12, 1538, describing a man-eating creature called the Mutolpheim Man-eater. The note includes a drawing of a grotesque, monstrous face with sharp teeth, large eyes, and strange symbols or tattoos on its face, alongside a list of descriptions about the creature's appearance and behavior.
A hand-drawn sketch of a person and a nearby dog with handwritten text. The person appears to be an older man with glasses, and the dog is a large greyhound or similar breed. The text discusses the dog's behavior and the person's imaginative thoughts about the dog as a giant.

Orchestra of the Giants -

My piece de resistance, was the Orchestra of the Giants. The diary and accounts of Hendrik Van Arde. A journeyman scribe sent from Saxony to Moerheim to complete his apprenticeship. During his time there he becomes obsessed with seeing the giant for himself, and is willing to go beyond the norm to do so. The images above are the digital scans of the hand drawn and lettered pages. Each printed onto aged paper and bound in a leather book. It was on display in the faux museum I created, and visitors were prompted to pick up the book at read through at their leisure.

Museum of Moerheim -

My final exhibition was the museum of Moerheim. A faux, yet very real museum. Showcasing various artefacts and reproductions from the post golden age era of Moerheim. Within the exhibit were various tags, documenting what each artefact might be and may have been used for. It showcased the entirety of the final works I had produced over the year. While small, it did give you a glimpse into this world, a world that wouldn’t exist with my own imagination and work. I brought the world in my head, out and into the reality. Where anyone could explore, and discover the secrets and mysteries within.

Three ceramic masks with abstract designs and markings, displayed on a white surface in a museum setting.